The Bonus Job Jar™ game is an excellent game for people from 6 to 80 years of age. Kids under six won't get it (unless they're geniuses – like Fizzy) and if you are over 80 (like John) why do any jobs at all? You deserve all of the bonuses you can get.

 
 
 

CHILDREN & STUDENTS

CHILDREN & STUDENTS △

ADULTS & COHABITANTS

ADULTS & COHABITANTS ▢

Instructions

The Bonus Job Jar- game makes tasks fun and enjoyable because players create the jobs and bonuses.

 

Rules:
Game Master should:

1. Decide the number of Players (1-5), draw straws to see who goes first, list names on GAME BOARD.

2. Write down the 10 jobs that need doing on the JOB cards.

3. Write down 2 fun bonuses on the BONUS cards. Creative Bonuses will make people want to play.

4. Special Bonuses: there are 2 special bonus opportunities per game. Special bonuses motivate job completion. Place the two special bonuses in the yellow capsules for a mid-game and end-game bonus

5. Place 10 jobs, 2 bonuses, a BUMP card and a WILD card in the 14 red, blue and green capsules. Put the two special bonuses in the yellow capsules.

6. Put all the capsules into the Bonus Job Jar game. Give it a shake.

7. Let the game begin.

  • One Player

    Player may, by chance, draw a regular bonus at any time. Player draws a yellow mid-game bonus after five jobs are completed and a yellow end-game bonus when all jobs are completed.

  • Two-Four Players

    Players may, by chance, draw a regular bonus at any time. Player who completes the most jobs of the first five draws a yellow mid-game bonus. Player who completes the most jobs of the second five draws a yellow end-game bonus.

  • Five Players

    Players may, by chance, draw a regular bonus at any time. Player who completes a job first draws a yellow mid-game bonus. The same goes for the second five jobs.

Bonus Cards

When a job is pulled it must be completed before that player can select again.

If a bonus is selected, way to go. You get a bonus and you select again.

 

The Wild Card gives a Player a one-time opportunity to return a job to the jar at any time during the game and redraw again.

The Bump Card gives Player a one time opportunity to bump a job to another Player or the Game Master.

The mid-game and end-game bonuses continue to motivate even after regular bonuses are drawn.

The Game Board: Use only an erasable pen on the laminated board. Mark the Players in the order selected to play the game. List the job drawn next to the Player's name and mark over the check mark when completed. If a Player selects the Bump, Wild or Bonus card, mark it in the area indicated in any way you would like. Use a moist paper towel to erase the markings.

Be inventive. Create new ways to let the Bonus Job Jar game work for you. It will make completion of jobs fun and rewarding. It encourages involvement and sharing. It promotes understanding of valves and responsibilities.

There is no limit on how to play. To get things going, both a job and bonus could be included in one capsule. In regular play, jobs and bonuses are randomly selected.

Remember, there must be a commitment from all Players. Be clear on the time frames for both jobs and bonuses.

It's so simple I don't know why someone else didn't think to sell it.”

— John Sonsteng,
Bonus Job Jar Game Designer

FAQs

Questions that are frequently asked of the game designers.

About Bonus Job Jar’s creator

John Sonsteng

 

Professor John Sonsteng is the Director, Center for Law and Business at Mitchell Hamline School of Law. He received his B.A. and J.D. degrees from the University of Minnesota. He joined the William Mitchell faculty in 1979 and developed the college’s lawyering, advocacy and practicum classes.

His commitment to educating law students and lawyers was recognized by NITA with the 2007 Honorable Prentice H. Marshall Faculty Award. He was the first recipient of the “Advocate” Award from the Minnesota State Bar Association for Outstanding Achievement and Contribution to the bar. The National College of Trial Lawyers honored Sonsteng with the Emil Gumpert Award for excellence in Teaching Trial Advocacy.

He co-created William Mitchell’s hands-on General Practice Legal Practicum course and has taught Advanced Advocacy, Criminal Law and Criminal Procedure during his more than 40 years at Mitchell Hamline School of Law

Sonsteng was a Fulbright Lecturer in Aberdeen, Scotland and a City Solicitors Education Trust Visiting Professor in Litigation Advocacy at England’s Nottingham Law School. He has taught advocacy skills throughout the United States, Canada, Ireland, Northern Ireland, Scotland, Wales, Singapore and Turkey.

He has authored or co-authored dozens of books, articles, videos and manuals on advocacy, juvenile law and practice and criminal procedure. His book, A Legal Education Renaissance: A Practical Approach for the Twenty-First Century, proposes a 17-year plan for revamping how U.S. law schools prepare students for practice.

In 2010, Sonsteng was named the recipient of the John J. McAulay Legal Educator Award, by the Phi Alpha Delta Law Fraternity, International. The prestigious annual award recognizes an educator whose contribution to legal education epitomizes the fraternity’s ideal of a lifetime of dedication to the principles of integrity, compassion, courage, and professional service.

In addition to having taught and lectured in many cities in the U.S., he has taught in England, Scotland, Ireland, Northern Ireland, Turkey , Qatar, Singapore, Columbia, and Hong Kong.

The Bonus Job Jar started as a family game with his three children, Michael, David, and Molly and evolved from there.

 

BE CREATIVE! Create your own jobs and bonuses.
Have fun and let the game begin!

© Bonus Games 2003-2022

 

Any group of people will benefit from a fun exchange of jobs and bonuses.

The Bonus Job Jar game makes tasks fun and enjoyable because players create the jobs and bonuses.

You can create the rules too! It is a real game of chance that everyone eventually wins.